Month: February 2017
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Smart Game Board – Software and testing
Software Having everything assembled and tested (all the connections), I started with writing libraries for the LEDs, sensors and handling overall game board state. Then came the game logic (Checkers). Nothing really surprising, and if you’re feeling comfortable with C++ this should be a fairly straight forward step. I wanted to organize code efficiently, so…
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Hello world!
And finally it happened! ๐ After few months of thinking, and thinking (and working on a number of other projects), and thinking about starting a blog to organize various results of my hobbies in a single place, here it is. I’m going to “backfill” it with posts having dates when each of the projects has…
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