Hobby Projects

Software, hardware, and everything in between. And Motorsports!

[WiP] Offroad Racer (Unity)

[WiP] Offroad Racer (Unity)

[WiP – Work in Progress] More details coming soon πŸ™‚   What’s this game about? Offroad point-to-point racing game, with destructible elements of environment. Fine-tuned car physics, animated suspension parts, simulating anti-roll bar, traction dependent on surface type/ratio (i.e. mix of sand and grass), flexible waypoint system, caching of trees (impostors, enabling/disabling physics for betterRead more about [WiP] Offroad Racer (Unity)[…]

Smart Game Board – Software and testing

Smart Game Board – Software and testing

Software Having everything assembled and tested (all the connections), I started with writing libraries for the LEDs, sensors and handling overall game board state. Then came the game logic (Checkers). Nothing really surprising, and if you’re feeling comfortable with C++ this should be a fairly straight forward step. I wanted to organize code efficiently, soRead more about Smart Game Board – Software and testing[…]